A Six Dimensional Paradigm for Generating Emotions in Virtual Characters

نویسنده

  • Penny Baillie de Byl
چکیده

The paper outlines an emotionally intelligent agent design for use in computer games. The agent is designed to provide users with a rationally unpredictable adversary or companion in virtual environments. An overview of the agent's emotional assessment mechanism are given followed by an assessment of the agent when used to model a computerized pet dog.

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عنوان ژورنال:
  • Int. J. Intell. Games & Simulation

دوره 2  شماره 

صفحات  -

تاریخ انتشار 2003