A Six Dimensional Paradigm for Generating Emotions in Virtual Characters
نویسنده
چکیده
The paper outlines an emotionally intelligent agent design for use in computer games. The agent is designed to provide users with a rationally unpredictable adversary or companion in virtual environments. An overview of the agent's emotional assessment mechanism are given followed by an assessment of the agent when used to model a computerized pet dog.
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ورودعنوان ژورنال:
- Int. J. Intell. Games & Simulation
دوره 2 شماره
صفحات -
تاریخ انتشار 2003